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Space Grunts License

Updated: Mar 17, 2020





















































About This Game The year 2476, Earth's space-federation has been building moon-bases across the galaxy. One of those moon-bases has been sending a distress signal. Space Grunts are a group of intergalactic "problem" solvers, sent to investigate..You play one, out of a team, of Space Grunts, and your mission is simple: find your way into the moon-base, and figure out what has happened. You'll have to fight your way through aliens, robots, security drones and base-systems. Find the lower levels of the moon-base, and get to the core of the problems.Consumables - A large collection of consumables can be found all over the moon base from weapon enhancers, to destructive toys, armor, explosives, system-hacks, and more. Use the items wisely to advance deeper into the moon-base.Weapons - Starting with three standard Grunt weapons, you will be able to enhance them for more fire-power and range. On your way you'll also find alternate weapons, and melee weapons.Secrets - There are various ways to complete the game, anomalies leading to weird places, underground routes, and mysterious items to transport you to other area's of the moon-base. On top of these there are secret rooms and area's located all over the base, so never a dull moment! Can you find the core of the problems? 1075eedd30 Title: Space GruntsGenre: Action, Indie, RPG, StrategyDeveloper:OrangepixelPublisher:OrangepixelRelease Date: 12 Jan, 2016 Space Grunts License Pros: +1: Sounds and animations. Howling monsters and thundering explosions make the dungeon crawling feels like a rock show. +1: Secrets and clues. Beware of special walls and containers. +2: Unforgiving combat. It takes me 45 hours to beat the game for the first time. I really enjoys to solve in-game problems one after another.Cons: -1: Annoying glitches. The mouse pointer moves to the center of the screen every time I start the game. I play the game by keyboard or X-Box controller, so I have to move the mouse pointer out of game window when running in window mode. The fouth weapon slot cannot be remapped. My X-box controller cannot be detected in full-screen mode sometimes. There is only one save at a time. And every level can only be saved once. -2: Low replayability. It takes me 48 hours to use all three characters to beat the game. After that, the game fails to make me stay longer.Simplified Chinese comment:\u4e00\u5468\u76ee\u5f88\u597d\u73a9\uff01\u4f46\u662f\u7528\u4e09\u4e2a\u73a9\u5bb6\u4eba\u7269\u5404\u81ea\u901a\u5173\u4e00\u904d\u4e4b\u540e\uff0c\u81f3\u5c11\u6211\u4e0d\u60f3\u7ee7\u7eed\u73a9\u4e86\u3002\u6211\u5199\u7684\u4e2d\u6587\u4ecb\u7ecd\u3002. I absolutely recommend this game to other players, I'm not even a big fan of rogue-likes, but after seeing the game-play trailer for this, I had to try it. So I've played 74 frustratingly fun minutes!I guess this is my early, early access review.I love the difficulty level, the balance is spot on. The randomly generated levels work perfectly, it's nice to see different layouts each time I play and the area sizes feel just right. Not too big or small. The turn based game-play adds even more value for me, I love being able to plan. It's so much better than just running around in a big mess of explosions and bullets like a lot of traditional rogue-likes. The variety of weapon upgrades, items, power ups and enemies that I've encountered are interesting and the addition of data cards makes it all that more interesting. My personal favourite item so far is the mine, I enjoy pacing about at distance and letting the enemy come to me, only to walk straight into my mine!The data cards seem to be rare, unless I've just been really unlucky. But this is the way it should stay I think, if they drop too often, it would feel like less of a reward when players find them. The pixel art is nice and bold, the music works for the settings, creates some nice atmosphere, coupled with really nice weapon sound effects.It's not very often that a rogue-like pulls me away from my work, which happens to be making games too. So from one developer to another, you've done an excellent job with the balance in Space Grunts. I'm looking forward to playing more!Keep up the solid work!. Iv been waitint for this game for a WHILE now and finally realized i could buy it in early access!Super addicting and Fun, you can play it fast paced or slow and steady. One of those one more run type games and you can see your progress get better and better i love it !Cant wait to play more and cant wait for it to hit IOS as well, it will have a permanent spot on my download list!. Space Grunts is like nothing out there in the world today. Sure it borrows concepts from numerous popular franchises and yes it's another roguelike but in actually, it isn't. Where other roguelike games on the market today delight in throwing insurmountable challenges at you in quick succession, inviting your demise to an ever closer outpost on your lifespan, Space Grunts challenges your mind by building unpredictable challenges as walls in your way. These walls can only be traversed through the application of logic and forward thinking.I've got a full written review up on my site (link below) but I'll just say this: As the cold winter moves in, Space Grunts is a warm hearth at which to seat your backside while engaging your grey matter in a near-endlessly enjoyable adventure.http://jamesslackgames.com/2016/01/12/space-grunts-review/. Pros: +1: Sounds and animations. Howling monsters and thundering explosions make the dungeon crawling feels like a rock show. +1: Secrets and clues. Beware of special walls and containers. +2: Unforgiving combat. It takes me 45 hours to beat the game for the first time. I really enjoys to solve in-game problems one after another.Cons: -1: Annoying glitches. The mouse pointer moves to the center of the screen every time I start the game. I play the game by keyboard or X-Box controller, so I have to move the mouse pointer out of game window when running in window mode. The fouth weapon slot cannot be remapped. My X-box controller cannot be detected in full-screen mode sometimes. There is only one save at a time. And every level can only be saved once. -2: Low replayability. It takes me 48 hours to use all three characters to beat the game. After that, the game fails to make me stay longer.Simplified Chinese comment:\u4e00\u5468\u76ee\u5f88\u597d\u73a9\uff01\u4f46\u662f\u7528\u4e09\u4e2a\u73a9\u5bb6\u4eba\u7269\u5404\u81ea\u901a\u5173\u4e00\u904d\u4e4b\u540e\uff0c\u81f3\u5c11\u6211\u4e0d\u60f3\u7ee7\u7eed\u73a9\u4e86\u3002\u6211\u5199\u7684\u4e2d\u6587\u4ecb\u7ecd\u3002 Beta update #6: the big interface fixes list: A pretty quick update, seeing as #5 was yesterday, but there were a few important things that needed fixing!Apparently there was a huge bug for people playing with just the mouse and accessing datacards or talking to NPC's. I didn't know about this since I rarely play with the mouse ;) if you run into things like this don't shy away to throw it on the forum or just poke me on twitter (@orangepascal)I also (finally!) got the map rendering nicely centered.. which was irritating me personally, along with various other interface improvements as you can read in the list below.But there is also something new in the update, the first power-weapon: The berzerker. This is a special weapon you can pick up and sits in your inventory, it has both a positive and a negative effect (someone on the forum mentioned and made me come up with some ideas). Basically this weapon is extremely powerful, but it will also use extremely many shells! More power-weapons are coming!for now, enjoy the update, and let me know if you run into weird stuff in the forums.interface:fix: map now centeredfix: “nocontroller” setting works again (oops)fix: mouse-controls and dialogs reappearing bug fix: i-key now also closes inventoryfix: improved datacard navigation/selectingfix: added “found X cards” to datacard menufix: mom-spider now fits better in datacardsgame:change: NPC’s now show up less frequentadd: first power weapon “berzerker” , high kill rate but costs a lot of shellsfix: less screen-shake with smaller bombsfix: more checks for only handing out 1 alien-artifact. Update #11: the big pre-ea-fix: Tomorrow (Tuesday) the game enters Early Access, this hopefully means a lot of new players entering the moonbase and leaderboards. It should mean you can also start leaving reviews on the game page.. (hint)Back to the important stuff:So today's update brings mostly a lot, and I mean a lot, of fixes and minor tweaks to the interface and also various stuff in the game.And one, often requested, feature is now added (slightly work in progress) and that's defining your own keys! For now it's just for keyboard, still needs some improvement, and I'll see what I can do for controllers, altho they are using a fairly basic layout already.The interface look has changed slightly, giving a more unified look for everything.So enjoy! I'll see you on the leaderboards, as it looks like we have our first "surviver" topping the ranks in a pretty decent time!interface:ADDED !! : input settings for keyboard - check them in options menufix: various gamepad button assignmentsfix: stopped controller from taking over the interface (deadzone check)fix: added middle-mouse button for inventoryfix: more unified interface lookgamechange: made Techmine more usable (auto-countdown, always explodes)added: animation for the “alien portal”fix: mom+kid spider gave wrong name when they killed youfix: improved looping of musicfix: level 12 exit-placement problemsfix: secret area-walls now shootable with mouse controlsfix: CPU’s not always showing up on mapfix: Spawner was blocking rocketsfix: NPC asking for 2 different things if you returnedfix: NPC sometimes spawned at exitfix: stopped barrels from exploding when in in-active area’sfix: made “secret” stuff not appear in early game sessions to not scare new playersfix: damaged items, now more noticable damagedfix: “underground cave” entrance wasn’t spawning (like close to never). Contest #1 update 31b: Pushing a small update to fix an issue with the prize-giving (only the first 2 players received their prize)Also made the contest-popup only show once.. will refine that in a future update to make it pop-up possibly 3 times or something.Congrats to the first people winning the prize! And you can still get your Tech junky b-skin in the next few days!Read up on the contest here:http://steamcommunity.com/games/371430/announcements/detail/108448838533952336good luck!. update 32: fixing and editing: This update is really more a maintenance update as I don't want to do a lot of changes just two weeks before the full release (leaving early access: woohoo!)So as for the game stuff, just some minor fixes nothing big. Few visual bugs with your "Best score" stuff in the leaderboards, and a possible crash at startup caused by mouse movements.BUT this version does come with a little extra fun: a very early alpha version of the level editor.To activate the editor do the following:1. From within steam, right click on the game and select Properties2. at the "startup options" add: edit3. run the game.If done correctly it gives you a "create" menu item under the quit item in the main menu. Right now you can create a level, and test the level. but there is no saving/loading implemented yet.. it can also bug out at any time, so don't go crazy on making awesome levels just yet! The plan is to add steam workshop later so that we can play stand-alone missions created by the community (hopefully).Feedback on the editor is appreciated!interfacefix: last 2 datacard names got messed upfix: problem with your personal “Best score” in leaderboardsfix: daily “personal best score” (bugged out due to cloud saving)fix: random crashes at startup (caused by mouse movement). Beta Update #3 - work on the interface: Really loving the feedback you guys are giving through the forums, messages, tweets, etc. It allows me to improve the game in all area's.In this update I tackled a lot of the interface things, normally something I delay until closer to the end of the work, but I got so many requests and remarks about various bits and pieces that I decided to start fixing it a bit sooner.The options menu now comes with proper resolution settings (in windowed mode) and there are now some nice volume sliders for music, effects and ambience.. so go crazy on those!Luckily I also had time to add some new cool game related stuff: fire, acid, improved sounds, and more!So grab the update, and read the list to see what's new:interface:new: resolution setting (windowed)new: music,sound,ambience volume slidersfix: improved gamepad button layoutfix: M or TAB key now open the mapfix: inventory now opens with first item selectedfix: gameover screen easier to readfix: “killed by” info should now work better (i.e.:not change)game:new: poision from plants now also hurts aliensnew: acid barrels (later levels)new: fire-spreading (later levels)fix: increased Drone attack ratefix: changed/added/improved various sound effects for monsters/robotsfix: laser-turrets now show their directionfix: various bugs with the warper-creaturefix: alien-plant shows triggers less speechfix: new laser-weapon sound (work in progress)fix: stronger laser weapon now looks and sounds differentfix: upgrading current weapon wouldn’t include “double shots” until reselected. update 15: level generator beast and melee: big features:- new room-types added to the level generator- melee weapon: crowbar- leaderboard cleared (due to new balancing+levels)This update is a bit later than you might expected from me, that's because I took on the fight with the beast called "level generator". There are now different area's generated randomly, breaking the corridor-room-corridor mix a bit. More of that will happen, but most of the groundwork is in place, so let's see if I broke anything ;)With this also comes a change in loot-drop, I found the drop-rate a bit on the high end in the last two updatesFinally I also added the first Melee weapon: the crowbar! It can be found in levels and crates, has limited usage, but it does add a nice extra weapon to smash crates or smaller creatures. The strength varies depending on which character you use. Still need to improve it a bit more, but it's working!And of course a bunch of minor fixes in interface and game area:interface:fix: centered score boards morefix: improved the small fontfix: right-arrow in character select screen / crash-bugfix: minor fix uploading high-scoresfix: after completing Daily run, it will go to Daily leaderboardgame:added: melee weapon: crowbarchange: map-generation, more diverse rooms added to the mixchange: a lot of rebalancing loot-dropchange: removed pre-placed “beacons”change: damaged crates now show tear-and-wearchange: fog-of-war rewritten, fixes various wall-bugschange: show b-skin "unlock hints" at character select screenfix: solid-scenery become more transparent when something “behind” themfix: b-skin with battle-suit now renders correctlyfix: shoot reinforcement soldier to make him go awayfix: dropping alien artifact from inventory won’t trigger 2nd artifactfix: monsters not spawning on-top of alien-goo. update 31c: mouse fix: oops: I just pushed a quick fix so that the right-mouse button functions again (open inventory) not sure how that got broken.Also the 2nd day contest winners should get their B-Skin when booting the game for the firs time.. make sure to do that before the contest is over tho, cause if you don't collect the prize this week it's gone ! :)For those who haven't won yet, still a few days to go!! Get in that top-5 Daily scores to win the techjunky b-skin. Contest #1: WIN A SKIN!: Okay, here we go, the first Space Grunts contest.. I have no idea if this will all work correctly, so let's not panic and see where it all lands.PRIZETo make this first one interesting enough, you can win:Tech-Junky B-skin Which will be a permanent unlock! so it's worth playing.THE CONTEST:Reach a Daily challenge TOP 5 spot on any of the days before Thursday 24th.. Starting on Saturday 19th. So that's either Saturday, Sunday, Monday, Tuesday OR Wednesday.And that's all you need to do! You can try it every day, no limits, except that you can only do the daily once obviously ;)

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