About This Game DROD RPG: Tendry's Tale is a 2D puzzle dungeon crawl with RPG, move optimization and resource management elements.DROD RPG combines DROD's puzzle elements, strategy, world and story backdrop with player stats, weapons and armor, one-on-one monster duels, items, custom power-ups and treasure. It was inspired by the classic Tower of the Sorcerer and is similar in flavor to Desktop Dungeons.As a puzzle/logic game, level layouts, items, enemy encounters, and treasures are all hand-crafted to bring you a series of engaging, well thought-out puzzles that are a joy to solve. Navigate through series of interlocking rooms, looking for the exit on each level. Spend hit points and resources wisely to power up and advance. Decide which pre-placed monsters to fight along the way. Battles resolve deterministically according to a clear set of rules. Get rewards from defeating enemies now or come back later when you're more powerful and can take less damage (hint: this is typically the better option).Combining DROD's straight-forward interface and flexible puzzle widgets with the staples of dungeon crawling and resource management makes for a unique, genre-busting gaming experience. Play this game to relax and contemplate, or take advantage of its huge depth and optional elements of challenge and replayability to optimize your score against other Steam players. Along with a powerful level editor, modding capabilities and an enthusiastic player community producing novel puzzle content, this is a game you can enjoy for years.The storyHelp Tendry, a member of the scattered Stalwart Army, escape from entrapment far beneath the surface. He might not be the ideal warrior, but he's got a lot of panache to make up for his lack in prowess. Or at least he's always good for a laugh. Keep him from killing himself in battle long enough to save his homeland of Tueno from the menacing Underground Empire.Key featuresUpgraded version with Steam achievements, leaderboards and auto cloud-sync.13 interlocking puzzle levels of interconnected rooms, filled with monsters, treasure, traps, secrets, and surprises.25 custom swords, shields and special items to discover, each with unique capabilities.Dozens of monster types and boss enemies with varying abilities and behavior.Many other game elements based on DROD's singular logic puzzle experience.Powerful campaign editor. Dozens of high-quality free usermade levels available to play!Active, friendly player community on the Caravel Forum.Deluxe editionContains both DROD RPG and the OST. 1075eedd30 Title: DROD RPG: Tendry's TaleGenre: Adventure, Indie, RPG, StrategyDeveloper:Caravel GamesPublisher:Caravel GamesRelease Date: 12 Feb, 2016 DROD RPG: Tendry's Tale Ativador Download [Patch] Don't be fooled by the name: this game is not an RPG. It is first and foremost a puzzle game. The title isn't misleading though: DROD has become synonymous with excellency in puzzle games, and RPG means it will appeal to every fan of min-maxing or theorycrafting one can usually find in RPGs.This is a numbers game wrapped in a pleasant interface, an original soundtrack and a deep backstory sprinkled over all the DROD games. This game is story heavy for a puzzle game, but story light for an RPG: there is no complex story to read or numerous anecdotes and side-quests. The story elements are delivered through voice acting and will make you love Tendry for is panache !The game is best enjoyed with at least two playthroughs. Saving often and backtracking is an inherent part of the gameplay. You have to strike a balance between going forth to gain knowledge of level layout and going back to better optimize your road.The DROD series is user content friendly and DROD RPG is no exception: if you liked the game, you can get more !I highly suggests you visit the official website caravelgames for additional content... including FREE games !. Worthwhile game offering what it says on the tin, not going to blow your socks of but want some challenge and brain training then worth the pricehttps:\/\/youtu.be\/i2RoOLMzVZ4. Excellent puzzle game with tons of replay value.. Great game indeed. Have to figure out the best way to get through all the doors and monsters. Using least of health and keys. Friendly interface with unlimited undo in the room and fast save\/load helps you concentrate on solving. While your action is mostly just move in the 8 directions with occasional opportunity to use som a helper item it still provides plenty room for thinking.. DROD RPG is not an RPG. It is better than an RPG.In DROD RPG, you have stats, health, gear, and the like. And combat is resolved by just pitting these stats against each other, but it is still not an RPG.For when you boil it down, every enemy has a certain amount of attack, defense, and you have the same. So knowing those stats, you know how much health you lose to fight that enemy. Thus, every enemy is essentially a door that costs health to get through.And now you understand DROD RPG. It is a resource management puzzle game. You explore each level as much as you can, trying to plan out how to increase your stats and spend health wisely, fighting as few enemies as possible until you have found enough upgrades to render the HP costs trivial. It is a tense, careful game of you weighing your options as much as you can before you make a few moves to get some upgrades and then mop the floor mostly clean for the rest of the filthy lucre. The DROD half of the game shows up in a few gate, force arrow, and trap door puzzles here and there, and the puzzle design is quite good, though they are not the focus.The only downside to this design is if you played poorly, you usually have to restart the entire floor. The main game is balanced such that even if you scraped by the last boss with about 3 HP remaining you can still come out ahead on the next floor, so you do not need to break out a spreadsheet to play everything super optimally, but if you screw up, you'll usually have to roll back pretty far. That's not that bad a thing; most of the time is exploration and planning. Once you know what to hit, you can redo a floor pretty quickly.There is one fairly lengthy campaign, broken into two halves with a reset in the middle, with the second half having hugely different design from the first, almost like going from Ys 1 to Ys 2, but the basics are the same. Once you finish with that, you can download custom campaigns from the developer's website, or make your own.. DROD RPG <3. You're probably going to look at this and think... uh... Rogue-like? Final Fantasy clone? There are actually very few games like this. The only one I know about that has the same type of game mechanics is an obscure game called Tower of the Sorceror. This is basically a resource-management puzzle game. You have to logically determine the best order of attacking monsters and collecting power-ups. I'm now playing through it my second time. An ingenious game to be sure, and so much thought has been put into the design. There are no reflexes required--purely turn-based--but turns are performed instantly after you press a key. So it doesn't have the slow pace of other strategy games.. Excellent puzzle game with tons of replay value.. I like puzzles and I like RPG games, so I thought I might like this one. I was wrong. The game is a resource optimization game, where the resource to optimize is your hit points. The combat is entirely deterministic, with tooltips telling you how much HP you will lose fighting the monsters. So if you see a 15HP health potion behind a wraithwing that will take 23 health to kill, optimal strategy is to ignore it until you have better weapon and\/or ATK and\/or defense. So far so good -- but now suppose the wraithwing is guarding a door which will cost a yellow key to enter. Is it worth paying a net 7 HP plus a yellow key just to see what's on the other side? You can't tell except by trial-and-error. In my ~1 hour of play I managed to get into a situation where I didn't have enough hitpoints to kill anything else, so game over, start from the beginning and play better this time. The intended playstyle seems to be (1) learn where the good pickups are (2) use your knowledge to plan an optimal route (3) win. But that's not the gameplay I was expecting -- to me trial-and-error is the antithesis of puzzle games and redo-from-start is the antithesis of RPG games. So a "no" from me. Play the other DRODs instead, they are pure puzzle.. One of the things I really liked about the first 2 DROD games was that each puzzle presented you a simple screen with all of the information needed to solve it. When you finished a room it was really finished and you felt good. This game, and the most recent DROD installments, are missing this feeling. You aren't solving rooms anymore you're solving whole levels. I got to Rule 6 and just got too frustrated to keep playing; I was no longer solving a puzzle I was going through trial and error. The difference between the two makes or breaks a puzzle game.I want to state for the record though that I have bought every DROD game to date and that DROD II is one of my favorite games of all time so I hope people don't take my critique of this game too hashly.
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DROD RPG: Tendry's Tale Ativador Download [Patch]
Updated: Mar 17, 2020
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